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This in turn will convert the raw material into usable resources, expressed as credits.
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In all games in the series except Generals and Zero Hour, funds are acquired by specialized "harvester" units which bring their cargo ( Tiberium for the Tiberium series of games or ore or the more valuable gems for the Red Alert series) to a "refinery" structure.
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When a construction yard has finished building a new structure, the player can select a spot near to a preexisting structure in order to place it, where the prefabricated building will then rapidly unfold in a distinctive manner. All available structures of the faction chosen by the player are constructed on-site at so-called "construction yard" - which typically begin as large-sized vehicles capable of deploying themselves into the aforementioned construction yards, called MCVs or Mobile Construction Vehicle. All games in the series, with the exception of Red Alert 3: Uprising, featured multiplayer modes.Īll Command & Conquer real-time strategy games, except Generals and its Zero Hour expansion, have featured the " sidebar" for navigation and control, as opposed to many other similar games where the control bar is located on the bottom of the screen.Ĭommand & Conquer gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base.
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The specific faction campaigns in most titles are mutually exclusive, with the exceptions being Tiberian Sun: Firestorm and Tiberium Wars. The Command & Conquer games belong to the real-time strategy genre, with the exception of the first-person shooter Renegade.
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